Welcome back to our continuing reviews of Wave 20 from Mattel's DC Universe Classics! This is the final wave to hit retail and they are closing it out with one of the characters that didn't quite work way back in Wave 3: Sinestro! Finally, FINALLY, Sinestro can stand on our shelves and not be completely dwarfed by the rest of his evil Corpsmen, or be wearing mismatched apparel! Join us as we take a closer look at Hal Jordan's archenemy and see if he'll be a fond farewell or is more a case of "too little too late" for this repaint.
Sinestro was chosen to patrol Space Sector 1417 as its Green Lantern, but instead he ruled Korugar with an emerald fist. Eventually, the Korugarians freed themselves and exposed Sinestro's abuse of power. The Guardians of the Universe stripped Sinestro of his mantle and power ring, subsequently banishing him to the anti-Matter Universe of Qward. Armed with a yellow power ring and allied with the Qwardians, Sinestro started his own army known as the Sinestro Corps!
Did you happen to pick up the Hal Jordan and Sinestro box set from TRU last year? If so, then you've seen this sculpt before. For whatever reason, Mattel decided to put Sinestro in his jester-like original togs instead of his more famous (and less ridiculous) Corps uniform during their second pass at the dictator of Korugar. Now that has been rectified with this release! Sinestro has the same terrific headsculpt featuring his scowling mug with just the right amount of massive forehead action. He also has a sculpted belt piece added to the pelvis to match the rest of his crew.
The paint is really what sets this figure apart from his previous version. Black, and yellow dominate most of the figure while gold accents the boot tops and gauntlets. Silver wraps his waist in the form of his buckle-free belt (How does that even work?!) and a clean white tampograph of the Sinestro Corps' symbol is emblazoned on his black-hearted chest and his left bicep. Practically all of the detailing is conveyed through the paint applications and the figure overall has some very clean lines.
Articulation is another area that this figure is familiar in. A ball-joint head, swivel/hinge shoulders, swivel biceps, hinged elbows, swivel wrists, hinged torso, swivel waist, swivel/hinge hips, swivel thighs, hinged knees, and hinged ankles make up his joint system. All of the joints work well and hold their position as they should. Sinestro's ball-joint neck allows for a lot of downward movement, but looking up is beyond his range of expertise.
Sinestro comes equipped with his yellow lantern power battery and the head from the Collect & Connect figure of Nekron. The battery is a plain yellow version of the green one seen with tons of previously released GL figures and features a swivel handle. Sinestro can hold the lantern, but his grip is a little large for the handle so it tends to slide around. The head of Nekron-- is the head of Nekron. we'll get into that during the review for the Blackest Night's puppetmaster.
Overall, this figure isn't very overwhelming or original, but it is very needed to complete a nice Green Lantern-based DCUC display. Of course, in the New 52, Sinestro is back to being on the side of the angels Guardians so this toy is a little late for relevance. In short, get him if you want him and if not, that's just more money for the Green Arrow figure from this wave! For more on the future of the DC Universe figures, be sure to check out the Matty Collector website and forums! For more on DCUC Wave 20, keep an eye out here as we continue our reviews of the entire set!
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