Almost a year to the day after the Wii release of the N64 classic, Goldeneye comes to next-gen consoles as Goldeneye 007: Reloaded. A revamped, remixed, updated take on the games based on the original FPS multiplayer extravaganza which turns 14 this year, Reloaded is an interesting attempt to recapture the magic but its odd mix of Call of Duty-style combat with the cramped level design of the original makes for an odd fit.
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One is a team-based FPS looking to capture every high-octane bank robbery you've ever seen on film and the other is a dimension-twisting side-scroller with a beat. I spent a couple of hours with these two recent PSN releases and here's what I thought about them!

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The holiday season is upon us and that means it's time to start searching for that perfect gift. The gamer in your life would probably love some new gear and to make your annual shopping adventure a little easier we decided to put together a list of 10 awesome gaming accessories.

Boomchair Pulse
Every gamer needs a good chair for those late night gaming sessions and what could be better than a gaming chair with built in speakers, vibration feedback and wireless connectivity? For $140 the Boomchair Pulse delivers all of that and folds in half for storage. You can pick one up from Boomchair.com – they also have 19 other chairs to choose from if red isn't your color. Read More...

Call of Duty: Modern Warfare 3

The first few weeks of November are usually reserved for the heaviest hitting game releases of the year, and 2011 is no different. With "Elder Scrolls V: Skyrim," "Uncharted 3: Drake's Deception," and "The Legend of Zelda: Skyward Sword" all hitting within just a few days of each other, this year's holiday season is packed with tough choices. Aside from those Game of the Year contenders, there is one first-person shooter that is continuing its trend of annual updates that sets itself apart from the pack by managing to drum up the most buzz amongst its dedicated fanbase: "Call of Duty." Shifting gears from last year's "Black Ops" release, "Modern Warfare 3" returns to the very near future to close out the story that its' two predecessors introduced us to.

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Thanks to IMDB, Total Video Games, and iGTA5, we might have a heads-up on who'll be playing the lead in GTA V as well as getting a name for the character providing the voice over in the recently-released trailer. I say might because IMDB, while a valuable resources is also on occasion the startlingly inaccurate home for incomplete, speculative/wishful thinking listings for films, TV series, etc. that may or may not have any chance in hell of existing.

Dousing that little bit of cold water on things, introducing the guy in the photo, character actor Ned Luke, who's credited as "Albert De Silva" in the upcoming Rockstar sequel. Luke has a list as long as my arms of stints on TV series and a couple of films stretching back to '84, and I can imagine the appeal of Rockstar to choose someone not especially well-known who's still got some work under his belt.

As for the character of De Silva being the lead in the game, well, again, this is all speculation, based in part on the fact that he's the only credited character on GTA V's IMDB page as well as a recent casting sheet listing some of the roles being filled out for the game. And while some of this jibes with the narration in the trailer--the lead has a family, is an older guy looking to retire--I'm not willing quite yet to peg Albert as the lead in the game, only because its release is so far out but I feel maybe 75% certain TVG is on the money with this one.

We'll see as more news about the game trickles out/is Internet sleuthed like crazy in the coming months.

[Via Total Video Games, iGTA5]

Grand Theft Auto V Debut Trailer

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Nearly five years after our last trip to the Elder Scrolls land of Tamriel and space-time getting ripped a new one into the depths of Oblivion, Bethesda is back to show us another corner of their dark fantasy world with Skyrim. And Skyrim, the Maryland-based developer decided to crank things up a bit: a larger world, more interactive NPCs, locations, and objects, an expanded voice cast, and most importantly, of course: dragons. So just how did Bethesda choose some of the latest additions to Elder Scrolls and what are their thoughts on the evolution of the franchise? To find out, MTV Geek spoke to Bethesda Art Director and Lead Designer Matt Carofano who discussed some of the big ideas behind Skyrim and how Fallout 3 reshaped how Bethesda thought about making their RPGs.
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This just in from an Activision employee I just made up: "This weekend, we're going to do that thing where you swim around in your money like Scrooge McDuck. That's not a thing? Well, we can afford to invent it!"

That right there, that's what what 6.5 million copies of your game in the first 24 hours looks like. That's $400 million in the U.S. and the U.K. alone and what publisher Activision is touting as the biggest entertainment launch in history. To put that into perspective, the biggest movie opening of all time, Harry Potter and the Deathly Hallows Pt. 1 was about $170 million. Activision did around two and a half times that in one day. Bobby Kotick, the guy at the top of the money pile (the CEO) is feeling pretty happy with himself right now: "Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for Star Wars and Lord of the Rings, two of the most successful entertainment franchises of all time."??

So that happened. I'd ask any of you who wants to go see a movie or something this weekend, but it looks like you'll all be busy. Playing Modern Warfare 3.*

I would use this spot to tell you that Modern Warfare 3 is available on the 360, PS3, and PC, but you probably already have a couple of copies.

*I will also be busy, playing Modern Warfare 3.

[via The Hollywood Reporter]

Call of Duty: Modern Warfare 3 Kill Confirmed Gameplay

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You can totally take Old Flying Murder there

You can totally take Old Flying Murder there

There are two kind of readers who'll be checking this guide out: those who have played previous entries in Bethesda's Elder Scrolls series but haven't touched Oblivion in five years, and those of you who have finally succumbed to all of the (from where I'm sitting, well-deserved) hype for the expansive RPG, and finally decided to pick it up. Well this brief dive into the new game is for all of you guys and girls out there heading into the frosty, atmospheric land of the Nords in Skyrim for the first time: some things to see, some things to do... some things to run away from until you've got an axe powerful enough to hack them into Oblivion.

So throw your copy of the game into your platform of choice (or you PC people, just launch Steam), and let's see what's happening in Skyrim.
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Next week's release of Jurassic Park: The Game represents an interesting--I'd even say, dramatic--shift for longtime adventure game developer Telltale. Although the company has only been around in its current form since 2004, many of its founders were former LucasArts employees who, nearly 20 years ago, pioneered the adventure game format on PCs with the Sam and Max series. In this decade, they've worked out a pretty effective formula of developing episodic, story-based games that have mostly been character-focused comedy/adventures featuring (sometimes devious) puzzles and their patented brand of humor. And while they've dipped their toe into other genres in the past--notably a couple of CSI games--Jurassic Park sees the studio edging a little closer to action territory, with a greater emphasis on speed and survival than in games from the company's past.

Recently, we spoke to Telltale CEO Dan Connors, and Designer Joe Pinney about bringing Jurassic Park to consoles and the PC, about putting players on the clock and (possibly) watching them get killed, as well as some teases about their recently-announced Walking Dead game.

Making a Jurassic Park game the Telltale way
Jurassic Park: The Game takes place immediately after the plot of the 1993 film, and is set on the main site of the chaos, Isla Nublar. The action revolves around a minor character from the film, scientist Dr. Gerry Harding as well as the missing shaving can filled with dino embryos stolen by Wayne Knight’s computer tech character Dennis Nedry. “We wanted to deliver an experience that feels like you’re going into one of those Jurassic Park films.” This is from Jurassic Park: The Game designer Joe Pinney, who explains that this was a chance to get up close and personal with the human stories from the movie while also contending with hungry, angry dinos. Read More...

The upcoming Monolith-developed downloadable shooter continues to be weird and weirdly intriguing as we get closer to its January release.
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Arguably the biggest release of the year drops this week: yeah, that's right, Pro Evolution Soccer 2012 is hitting for the PS2 (!) and none of y'all is ready! It's the beautiful game, people!

Alright, and the big magilla of shooters is here, while Bethesda wants you to explore their biggest Elder Scrolls title to date, and we get a trifecta of remakes/re-releases with Super Mario 3D Land, Metal Gear Solid HD Collection. Just leave your wallet/purse on the counter at your local game retailer because they're gonna be emptying it out this week.
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Sonic Generations

A lot can happen in 20 years, just look at Sonic the Hedgehog. Back in 1991 when the blue hedgehog with an attitude made his first appearance on the Sega Genesis the video game landscape was completely different. 16-bit sprites and blast processing were all the rage, and only two platforms, each with their own respective mascot, ruled the console market, the Sega Genesis and the Super Nintendo. Fast-forward to two decades later and Nintendo's Mario is clearly the winner of the first console war, whereas Sega got out of the console business within ten years of Sonic's birth.

Even without his own console Sonic still has a host of titles under his belt, spanning both 2D and 3D gameplay. The dimensional difference is a decision that seemingly splits fans of the series into two distinct camps. In an attempt to bring together those factions, and showcase their most recognizable character in his 20th year of games, Sega has released "Sonic Generations," the first Sonic game to combine both styles of gameplay, and both styles of Sonic.

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Excited about the impending release of the latest entry in the Elder Scrolls series? So hyped for the game that you'd just be happy to hear how it sounds? Well, do the fine folks have a six-minute surprise for you!
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Ever since the first time I played a first-person shooter like Call of Duty or Halo I’ve always wondered what the future of these games would look like. Would we one day be walking, jumping and crouching to control the in-game character? How awesome would that be? Well, The Gadget Show out of the UK took this idea and ran with it, creating an FPS simulator that completely immerses the player in Battlefield 3. Read More...

Welcome to Vinewood.
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