PixelJunk SideScroller

The PlayStation Network is home to some of the most creative and experimental games of this console generation, and Q-Games' PixelJunk series leads that pack. Beginning with "PixelJunk Racers" in 2007, the Japan-based developer, has re-imagined genres, simplified gameplay, and created a unique series of experiences that are unlike so many currently on the market. Their latest entry, "PixelJunk SideScroller" takes shoot-em-up gameplay and blends it with the series' signature retro-style graphics to create another enjoyable entry in the franchise.

Read More...

Rage

When id Software speaks, gamers listen. This month, the developer that brought the world such classics as "Wolfenstein 3D" and "Doom" has released "Rage," their first original title since 1996's "Quake." Fully developed from the ground up, with an all-new engine, "Rage" proves that one of the most respected studios in the industry has still got it, even if it takes a few delays and multiple discs to get the game out the door.

Read More...

How do you get killed while you're carrying the Golden Gun?!

I ask this not as a hater, but as the guy who died way more than a few times back in the day while wielding the one-shot killer. My fabled inadequacy with the super pistol aside, we've got an exclusive five-minute look at some of the multiplayer from the upcoming Goldeneye rerelease including the Golden Gun mode on the Station map as well as scenes from the Escalation mode on Peak.

If you're new to Goldeneye (or just need a refresher), the Golden Gun mode drops a couple of these shined-up pistols somewhere on the map, and if you snag one, you can kill your enemies in one shot. The major drawback: the gun only holds one round and it's not exactly quick to reload, so pick your shot wisely. Read More...

Racthet and Clank: All 4 One

Making their first appearance in 2002, Ratchet and Clank, Sony's heroic Lombax and his trusty mechanical sidekick, have been mainstays on the PlayStation 2, Playstation Portable, and PlayStation 3, starring in a total of nine different games. This month marks the launch of their tenth release, "Ratchet & Clank: All 4 One," which is Insomniac's North Carolina studio's first title, as well as Ratchet and Clank's first foray into four-player co-op gaming. In order to celebrate this momentous occasion, MTV Geek recently asked Studio Director Chad Dezern a few questions about R&C's latest title, and how it differs from its predecessors.

Read More...

You'll soon be able to step into the DC Universe MMO for free!

Update: during a webcast, developer Sony Online Entertainment announced that the free-to-play model would be going live on November 1st. If you missed it, you can check out the webcast here.

Although they announced it back in September, Sony's on the verge of releasing a free-to-play tier for their DC Universe Online MMO soon-ish. Going by the projected "late October" start (and with only a few days left in the month), we should be expecting some kind of update from the developers soon about when they'll flip on the "free" switch.
Read More...

EA's latest shooter is looking to take the crown from Modern Warfare a week before that 400 lb. gorilla hits shelves from Activision and Infinity Ward!

Title: Battlefield 3
Platform(s): PS3, Xbox 360, PC

Battlefield 3 and Modern Warfare 3 are two weird games to talk about, because for defenders in each corner, it seems less important how these two shooters play and more important how they sell. BF3 is coming hard at Infinity Ward's latest on the heels of a very public defection of some of IW's senior staff last year and huge numbers for Treyarch's entry in the series last year. The narrative has become that Infinity Ward has been awesome at what they do, but it doesn't take Infinity Ward to sell A Call of Duty game in the millions of copies. And on top of that, how much Infinity Ward are we actually getting with MW3. Read More...

Dead Rising 2: Off The Record

"Dead Rising 2" fixed a lot of the problems that gamers had with the original "Dead Rising," as well as added numerous improvements that left fans wanting more. However, there was one key thing missing from the "DR2": Frank West. The hardened photojournalist that survived the Willamette Mall outbreak had won the hearts of fans, but was left out of his own game's sequel. While Frank's absence didn’t detract from the overall enjoyment that "Dead Rising 2" offered, his people pleaded for his return, and in "Dead Rising 2: Off The Record" their prayers are answered.

Read More...

Still no word on the much-anticipated Azrael character skin and the challenger where he smacks around the 90’s.  

Read More...

Rochard

Most big budget titles that come out these days take advantage of long established or proprietary game engines, which is why there's something to be said about indie developers using smaller engines; it levels the playing field a bit. Unity is a freeware engine that devs can use to create games for multiple platforms like the PC, iPhone, and Wii. While it is a great took, there haven't been too many Unity-based games to hit consoles. In fact, Recoil Games are the first developer to release a Unity game for the PlayStation 3, "Rochard," a gravity defying, 2D, puzzle-platformer that will take you to the deepest recesses of the universe.
Read More...

Dead Island
by Russ Frushtick

UPDATE: All this patch talk has us confused! Seems the "day one" patch did arrive on PC last week. The upcoming PC patch is more for minor fixes and tweaks.

ORIGINAL STORY: "Dead Island" is a bit of an odd bird. At times, it's gorgeous, at other times, it's horrendously ugly. Sometimes the multiplayer works flawlessly, and other times it's a struggle just to invite someone into your game. And, despite all of that, I was more than happy to spend 30 hours romping through Banoi, bashing zombie heads in with an electrified sledgehammer.

That's not to say I wouldn't want them to fix some of the issues that seem to have plagued the game since launch. A "day one" patch was promised, but the PC and console versions have not been so lucky. Seems the exact meaning of "day one" is open to debate.

Read More...

Dead Island
by Russ Frushtick

"Dead Island" has been out for less than a week, and already people are starting to stumble upon some pretty incredibly secrets that the developers have hidden throughout Banoi. One of the more interesting secrets is the existence of colored skulls scattered throughout the island. Picking one up would give you no indication as to its purpose. It's not visible in your inventory and there's no reference of it in any of the hints. But the colored skulls serve more of a purpose than just as easter eggs. They may just be the key to the most powerful weapons in the game.

CHECK OUT OUR DEAD ISLAND WEAPONS CRAFTING GUIDE FOR MORE

Once word started to spread about the colored skulls, internet detectives started scouring the island. If you don't think you have the stomach to search every nook and cranny, this handy guide will show you where to find the skulls, what to do with them and what your reward will be. Special props go to the OTWBoys, whose YouTube channel is filled with handy "Dead Island" secrets.

WARNING: Location spoilers to follow. If you're looking to play through "Dead Island" clean, stop reading now.

Read More...

by Russ Frushtick

In a zombie apocalypse, a weapon is a must-have, and while traditional weapons like baseball bats and crowbars will keep you alive for a small amount of time, the true survivors are going to be packing custom gear. "Dead Island" attempts to replicate this with custom weapons designed based on blueprints scattered around the zombie-filled island of Banoi.

These custom weapons require a blueprint to unlock, at which point you can build the weapons at any work bench, presuming you have the ingredients. These usually require a base weapon, paired with seemingly-random objects scattered throughout the world.

Since you often won't know what random objects are of value until you find the blueprint, we thought it would be a good idea to collect all of the blueprints we've found so far and list out their descriptions, as well as the required ingredients to make them. We'll be updating this list as we find more, so stay tuned.

Read More...

null
by Matt Clark

Look, I don't know where the rest of you are hiding all this "collector's edition" expendable income, but please send some of it my way. It seems that with each announcement of a super-duper version of any given triple-A title, the price keeps raising in increments of at least $20. Last month, we found out that the "Batman: Arkham City" collector's edition will empty your bat-wallet for $100. Then, came word of the "Lord of the Rings: War in the North" limited edition that is so hardcore, you will gladly hand over $130 to wear an arrow quiver to the local GameStop every Tuesday.

Today, Bethesda has announced the collector's edition of "The Elder Scrolls V: Skyrim," and I hope you've been saving some rare dragon scales somewhere, because it's $150.

Read More...

Top Categories

©2014 Viacom International Inc. All Rights Reserved. MTV and all related titles and logos are trademarks of Viacom International Inc.