Nightwing will have the chance to bust some heads in Gotham's new ill-advised prison complex!

Only a short two weeks after its release, the sales juggernaut Batman: Arkham City is getting its first piece of paid DLC featuring Nightwing. This is part of the planned rollout for the month of November DLC which will end with the Robin Bundle pack on November 22nd. The challenge-heavy pack will allow you to jump in as Nightwing and play through the existing challenge maps as well as adding a couple of new ones to the current roster.

Here's what you get in the pack:

Nightwing comes complete with his own unique gadgets and special moves, and is playable in all challenge maps in the game, as well as two additional challenge maps that are included with the pack: Wayne Manor and Main Hall. The pack also contains a bonus Animated Series Nightwing character skin.

Batman: Arkham City Nightwing DLC Trailer

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You'll soon be able to step into the DC Universe MMO for free!

Update: during a webcast, developer Sony Online Entertainment announced that the free-to-play model would be going live on November 1st. If you missed it, you can check out the webcast here.

Although they announced it back in September, Sony's on the verge of releasing a free-to-play tier for their DC Universe Online MMO soon-ish. Going by the projected "late October" start (and with only a few days left in the month), we should be expecting some kind of update from the developers soon about when they'll flip on the "free" switch.
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EA's latest shooter is looking to take the crown from Modern Warfare a week before that 400 lb. gorilla hits shelves from Activision and Infinity Ward!

Title: Battlefield 3
Platform(s): PS3, Xbox 360, PC

Battlefield 3 and Modern Warfare 3 are two weird games to talk about, because for defenders in each corner, it seems less important how these two shooters play and more important how they sell. BF3 is coming hard at Infinity Ward's latest on the heels of a very public defection of some of IW's senior staff last year and huge numbers for Treyarch's entry in the series last year. The narrative has become that Infinity Ward has been awesome at what they do, but it doesn't take Infinity Ward to sell A Call of Duty game in the millions of copies. And on top of that, how much Infinity Ward are we actually getting with MW3. Read More...

Everybody's favorite mobile game takes a turn for the dark in "The Birds Of Anger," part of G4's Epictober Film Festival. It's an Angry Birds/Hitchcock mashup as we're introduced to a world where the agitated avians not only target pigs -- but humans!

"The Birds of Anger" reimagines Angry Birds in a more realistic (and scary!) setting

"The Birds Of Anger is directed by Gregg Bishop, director of the “Dance of the Dead” -- and you might recognize the the raven-haired leading lady, Jaimie Alexander, as Sif from Thor. Anyway, here's the short film "The Birds Of Anger" -- those with delicate constitutions might want to just stick with the best-selling Rovio game. Read More...

Consider Kotaku officially getting the rumor mill started in earnest, with some of their sources claiming that the recently announced GTA V be returning to the West Coast with a fictionalized version of L.A.. If true, this could open up all sorts of interesting story possibilities for the next game in the franchise, given that Rockstar has, in the past, seemed keen on drawing something essential and elemental about their fictional cities into the stories. With Vice City it was all about the 80's a cocaine-based crime; San Andreas represented nearly every South Central-set 'hood story from the 90's; meanwhile, IV was all about the immigrant experience in their New York stand-in, Liberty City. If the next game is set in an L.A.-alike, expect it to spend a lot of time skewering Hollywood and celebrity.

The second rumor, Kotaku has been following up on involves the next game having multiple selectable protagonists. They then cite the episodic content from IV as an example. My suspicion at this point is that Rockstar will actually continue the episodic model, with one core game and DLC side stories. I'll tell you why I think this is the case, and why I think I could be wrong on this score: Rockstar has spent the last decade habituating gamers to a certain long-form narrative/gaming experience. Adding multiple selectable characters would split that time up to deliver rounded, complete experiences for each of their characters in the same disc-based game. Now, here's why I could just be full of it: what if any additional characters aren't selectable, but actually integrated into one long story, swapping out a narrative checkpoints. In that way, no one will feel like they're getting "swindled" out of any game time and Rockstar can maintain a coherent narrative.

It's fun playing the guessing game.

[via Kotaku]

The new trailer will make its debut on November 2.

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Batman: Arkham City offers an evolution of the experience from the first game

How high were the stakes for Batman: Arkham City developer Rocksteady Studios going into the sequel? The first game was a sales and critical success, with over two million copies sold in the first month of release, and it became a Guinness World Record holder for Most Critically Acclaimed Superhero Game ever. Simply put, Rocksteady was responsible for what was the most comprehensive Batman simulator outside of growing up in Gotham, the son of murdered billionaires, and they created one of the most fully-realized, expertly-crafted games of the last decade.

It was a no-brainer, then, when publisher WB Interactive announced that a sequel was coming down the pipe. But how would Rocksteady handle their sophomore effort with the Bat? How would they walk that fine line between keeping true to the original while expanding and iterating on the core Arkham Asylum experience? When they announced the title, Arkham City, it sparked concerns (at least in this gamer) that the tightly-controlled experience of the first game was being traded for an open world title that might not be as well-served by the mystery and nearly perfect progression of the first game.

And now it's finally here, and you can put your fears to rest that Rocksteady has been overambitious: for both (very) good and (slightly) ill, Arkham City offers an evolution of the experience from the first game, giving Batman a larger operating theater in which to cut crime out of Gotham.

That metaphor wasn't too labored, was it?
****Minor spoilers about the story below.****
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This morning, WB Interactive announced that Batman: Arkham City has shipped 4.6 million copies of the new PS3/Xbox 360 title. To put that into perspective, in just a week, WB Interactive and Rocksteady have gotten double the number of copies of Arkham City out to gamers than in a whole month of release for Arkham Asylum. That's a lot of folks out there potentially kicking crime in the face on the mean streets of the AC over the last week.

I'm calling it right now: for the end of month Xbox Live/PSN online rankings, we'll see something like this: 1. Modern Warfare 3, 2. Battlefield 3, 3. Arkham City.

Meanwhile, on the critical front, Arkham City is on very solid footing with a respectable aggregate score of 87% on Metacritic, with 95%, 96%, and 91% for the critics' rating for the 360, PS3, and PC respectively.* I'm going to go out on a limb and assume that Rocksteady Studios will be in the Batman business for a little while, and that's not even considering whatever kind of DLC model the studio might have in place for post-launch release. That's my real hope: that Rocksteady uses the open world experience of the game to add more story and side quests for Batman. Wouldn't it be great if we got something on par with the Lost and the Damned expansion for GTA IV or Undead Nightmare for Red Dead Redemption?

*The dip in the average comes from the player reviews which have been figured in.

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Halloween's right around the corner and you're looking for some games that might be fun to turn on with the lights off. Well, check out these ten titles that are definitely worth hunting down for some console-based thrills and chills!

10. Alan Wake (Xbox 360)

In this long-in-development from Max Payne developer, Remedy, you play as a world-famous writer who travels to the small town of Bright Falls to work on your latest novel when your wife turns up missing and you're beset by shadowy creatures and scenarios from the novel you haven't even finished yet. For much of the game, you'll be wandering around in the dark, using your trusty flashlight to fend off enemies and whatever firearms you can grab to take them out. You can find a few genuine scares while being attacked from all sides by former-people muttering crazy nonsense at you. However, the primary mechanic and the basic structure of this 2010 title quickly gets repetitive, and some of the intentionally... pulpy writing gets downright awful. Read More...

The next installment in the GTA franchise is coming!

Ten years to the month after the release of GTA III, Rockstar has released the simple image above on their site, Rockstargames.com. And all you need to know--all there is to know, actually--is in that one little title and date: we're getting a trailer for the next numbered entry in the Grand Theft Auto series next week (on Wednesday, for those of you without calendars).

Your guess is as good as mine what sort of shape the next entry in the series will take, given the pretty sharp departure from the norm that GTA IV and its more serious overall tone/feel. I mean, it was still a GTA game but Rockstar wasn't as interested in letting you strap on a jetpack or hijack an airplane. I'm guessing they're leaving that to the Saints Row franchise.

Whatever move the company makes with the next installment series, the world is watching. Seriously, as of this writing, "GTA V" and "Grand Theft Auto V," were a couple of the top trends on Twitter. And randomly, "San Andreas," although maybe that's simply fan speculation that the next entry will be set in the fictional West Coast location that gave us the aforementioned jetpacks and plan-jacking. Personally, I'd love for the series to head back to Vice City--garish 80's excesses and all--but Rockstar seems to be all about looking forward these days and I'll just have to resign myself to no more Tommy Vercetti running errands for Voodoo priestesses.

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Mark Hamill: would he ever do another Arkham sequel?

To many fans, Mark Hamill's take on The Joker is the definitive one, both on the long-running Batman: The Animated Series and the best-selling Batman: Arkham Asylum and Batman: Arkham City games. So news that he may never again voice the character was quite distressing!

Well, according to recent Tweets by Hamill, he's not quite done with voicing the Joker just yet:

"Just thought I would clarify that my Joker comments are not related to Arkham City," he tweeted yesterday. Might there be more sequels to the best-selling video game that the actor would possibly voice in the future?

But another message made it clear that he would definitely return to voicing the Clown Prince Of Crime, given the right project. In response to a fan wondering if Hamill would return to the Joker if he could do it in an adaptation of the classic Alan Moore/Brian Bolland graphic novel The Killing Joke, the actor responded: "I'd come back for THAT! Spread the word!"

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A screenshot from the highly-anticipated Battlefield 3

By John Gaudiosi

One of the big games of 2011 is preparing to invade PC, Xbox 360 and PlayStation 3. Battlefield 3 is the latest shooter from acclaimed developer DICE and Electronic Arts. Patrick Liu, producer on Battlefield 3 at DICE, recently showed off new gameplay at the EA Vegas Gameshow. He talks about what’s in store for players when they engage in Battlefield 3 in this exclusive interview.

MTV Geek: What’s it like for you, personally, to be involved in this game, this franchise, especially with the big battle with Call of Duty: Modern Warfare 3 this fall?

Patrick Liu: We always set very high expectations for ourselves, just raising the bar with every game that we make. I think that pressure from ourselves, from each other, is actually bigger than anything else. Just to create the next gen Battlefield game, basically. That’s where we gauge ourselves. We focus on creating the best game that we can.

Geek: What were your goals heading into Battlefield 3?

Liu: We always try to innovate certain aspects of the game when we create a new Battlefield game, but I would say that with Battlefield 3 we basically innovated everything. With Frostbite 2, it was just making everything bigger and better, including a totally new rendering engine, new streaming technology for the scale of the maps, a new animation system, more destruction, and the vehicle warfare. We improved the whole package, basically.

Geek: When it comes to developing this game, where have you focused your attention across the three gameplay types?

Liu: Multiplayer has always been the core of the Battlefield franchise. Since Bad Company, we’ve added single-player as a core pillar. Now, with Battlefield 3, we’re adding a whole new component with the franchise, which is co-op. I would say that all of them are very important for us. No matter what you play in the game, we want to offer something that’s best in class and top notch.

Geek: With Medal of Honor, DICE worked on the online and EA LA focused on the campaign. What’s it like to have one studio do the entire Battlefield 3 game?

Liu: It’s a world of difference to work together at one location. The whole game is made at DICE in Stockholm. It’s great having the guys running around, talking to each other. Co-op, for example, is actually based on a lot of the philosophy behind multiplayer. Teamwork is never forced, but we have different gadgets and mechanics that help you work together. Just the co-op and the multiplayer guys talking to each other, what you should be doing, it’s a much more coherent and better product overall. Read More...

Aliens: Infestation

The "Aliens" franchise has been scaring moviegoers since the late 1970s, with video game interpretations of the Xenomorphs beginning to show up in the early 1980s, on the Atari 2600. Numerous games over the years have pit humans against their biggest adversaries; some good and some not so good. The latest entry into the franchise, "Aliens: Infestation," manages to treat the source material with loving care, and bring the series to the Nintendo DS for the first time. Developed by WayForward Technologies and published by Sega, "Infestation" puts our species' biggest threat into the palm of your hand.

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By Ryan Rayhill

You would think after being possessed by a demon, going to war with his own crime boss uncle and having the love of his life murdered before his very eyes, anti-hero Jackie Estacado would have re-evaluated his lifestyle and retreated to a hippie commune in the Catskills. Or worse.

Instead, with his uncle and former don of the Franchetti Crime family out of the way and his demonic interloper, known as the Darkness (creepily voiced again by Faith No More’s Mike Patton), under control, Jackie is now the head of the family, doing his best to leave any non-mafia unpleasantness behind him.

However, as we saw in a recent hands-on demo of The Darkness II, with a story penned by comic scribe Paul Jenkins, unpleasantness has a way of finding Jackie. When paying a visit to one of his business concerns, an unprovoked attack leaves Jackie near death and with little choice but to unleash the monster within as he embarks on a mission to hunt down his assailants, an occult group known as the Brotherhood, who happen to operate out of a very charming whorehouse. Led by an acerbic, disfigured gent by the name of Victor Valante, the Brotherhood not only know about the Darkness but want it for themselves, at any cost. Read More...

Why do Jungle Speed and the Raving Rabbids (of Rayman: Raving Rabbids fame) make for the perfect couple? Well for starters, they're both crazy. Asmodee Editions and Ubisoft are teaming up to bring the energetic pair together later this month, and the result will be a game you won't want to miss.

Jungle Speed has been a long-time favorite of gamers, but is only now bursting into the public consciousness. If you haven't played before, here is a quick rundown:

Players sit around a table with a totem pole measuring just a few inches high positioned perfectly in the center. One by one, each player flips over a card, nervously looking to see if a match with another player's card has been revealed. If so, those two players are now locked in a race to grab the totem. Whoever wins will give away all of their face-up cards to the loser, but the game ends once a player gets rid of all of their cards, so every duel counts.

While there are 80 cards in the game, many of them are similar yet not exact matches, kept in the deck to cause fake-out moments. Add in a few special cards such as the free-for-all grab, and the game really starts to take off.

The game is so easy to explain and so fun to play that it's a natural entry to the children's game market. It's being advertised during Saturday morning cartoons now, and I even spotted it in the wild during a recent trip to Target. For the hardcore gamers though, this will always be remembered as the game that comes out at 2AM during a convention. For a good look at just how crazy such a game can get, take a look at this YouTube video, where some creative (read: insane) college students decide to place the totem in another room rather than within grabbing distance. It gets ugly.

For Jungle Speed: Rabbids, Asmodee seems to be going the extra mile to incorporate the Rabbids characters. Not only are the cards Rabbids-themed, but the totem has a Rabbid print, and the game's travel bag has a pair of Rabbid ears sewn on. As an added bonus, there is a Rabbid figurine included in the box.

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and 7 Wonders Lead Game of the Year Nominations

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Expect classic Transformers character Grimlock in Fall of Cybertron

During New York Comic Con, Activision and developer High Moon Studios debuted the teaser trailer for their latest Transformers game, the ominously-titled Fall of Cybertron. With a Fall 2012 release date, the game is still a ways off, but at least we have some plot details courtesy of its Wikipedia entry:

Fall of Cybertron continues the story from Transformers: War for Cybertron with the civil war between the Autobots and the Decepticons over control of their home world, Cybertron... Fall of Cybertron depicts the final battle between the two robot factions which results in the destruction of their home world, forcing the Autobots to seek refuge in our galaxy, the Milky Way. The game will include the Transformers character Bumblebee and at least one of the Dinobots: their leader, Grimlock. Other characters confirmed include Optimus Prime, Jazz, Cliffjumper, Shockwave, Megatron, Starscream, Vortex, and Bruticus.

This is High Moon's third go-round with the franchise, following this year's Dark of the Moon and last year's War For Cybertron. But to my mind, they should be best known for their quirky, and insanely fun FPS featuring vampires in the Old West (and Rose MacGowan, apparently), Darkwatch, a game whose lack of a sequel remains one of the true failures of the current console generation.

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