By Sean Kleefeld

It’s customary for folks to come up with “Best of” lists towards the end of each calendar year. I’m not one to do that myself, but I can mostly understand why people like them. Derik Badman, in trying to come up with his “Best Webcomics of 2011” noted that he found it difficult because there were so many different types of webcomics, and he ultimately winds up following creator blogs, Tumblrs, etc. to see what they’re up to. He doesn’t expressly say so in his post, but there seems to be almost a sense of lamentation about this. Perhaps I’m reading too much into it, but it comes across to me as frustration in having to sort through various venues rather than the ease of having everything pop up in a feed reader.

Badman’s right, of course, with regards to the fragmentation that’s occurred in webcomics. The earliest strips generally fell neatly into either the long-running serial or gag-a-day strip categories. As he notes, there are now “single pages, short projects, excerpts, one-off issues, journal comics, etc.” Indeed, I recently discovered Ulf Andersson’s Portraits, which isn’t really a comic as many would define them, but a series of, well, portraits with some accompanying dialogue from the individual. Despite a somewhat cartoony style, it would take some people a lot of convincing to agree that they’re comics. Regardless, though, it’s hardly the type of thing one would have found on the web when Sluggy Freelance started. Read More...

By Sean Kleefeld

Ryan Estrada calls himself “an artist/adventurer who travels the world making comics.” He’s lived in Australia, Canada, South Korea, North Korea, Japan, Thailand, Burma, Cambodia, Malaysia, Singapore, Lao, India, Kenya, Tanzania, Costa Rica and Panama. He’s created a number of webcomics available on RyanEstrada.com as well as contributing to the Flight anthology; he also founded the Cartoon Commune. Personally, I’d say his self-description was perfectly appropriate.

Earlier this week, on Google+, Estrada posted a detailed look at his income from comics since 2007 and analyzed what he did right and wrong. It was a refreshingly open and honest piece, and I’ve asked Estrada if we could republish it in its entirety here. He quickly responded with a hearty, “Have at it! I put it together so that it can help people,so share it as you wish!” With that, I’m going to let Estrada take over for the rest of the column this week...

Money is always something that people don’t like to talk about. Especially freelance artists. But I think that in this new world where all the rules of how people earn a living have been thrown out the window, a little data can be very helpful. So because it may help a fellow independent artist, or someone who wants to make a living on the internet, I’ve done a little math homework, and am presenting my income from the last 5 years as a full-time artist, and typed up a breakdown of what I did right or wrong each year, and what I learned from it. Read More...

By Sean Kleefeld

So you’ve created a new comic that you think is brilliant. You’ve worked out the major kinks and you’re ready to share it with the world. You’ve got your domain set up, pages designed, content in place and... what? Wait for people to just stumble across your site? Of course not! You start telling people about your new comic.

You send emails to folks who you think might be interested, you upsell it on all the social media outlets you belong to, you put a link to it in the tag line of all your online comments... you do all the stuff you’re supposed to do.

You realize, too, that it’s going to take a little time to get a really big audience, so you try to spread your personal hype machine out over the course of a few weeks. After a few weeks, you start to think, “Well, perhaps I was a bit overly ambitious. Realistically, it’ll probably take a few months to really get going.” So you keep doing what you’re doing: posting comics regularly and telling everybody every time you do. Read More...

By Sean Kleefeld

It’s early in the morning. You sit down at your computer, check your messages (email, Twitter, Facebook, etc.) and start reading the day’s comics. Maybe you’ve got them bookmarked, maybe you’re pulling in RSS feeds, maybe you just read a few and have their URLs memorized. As you’re reading through them, it suddenly occurs to you that you’ve been reading this one strip for several years now, and it was already pretty established when you started. Then you take it a step further and realize that there were probably some webcomics around before this one. And you wonder what those were and what they were like. So you head off to Wikipedia to look up “webcomics.” And sure enough, there’s a 1500-word article about webcomics.

“Well, that was kind of helpful,” you think, “but a little sparse. There must be more to it than that. I mean, they cover ten years of history with only 200 words.” (As a point of reference, you’ve read 165 words in this article so far.) If you Google “history of webcomics” you get some more expansive results. But one thing that most of those links have in common is T Campbell’s A History of Webcomics.

Campbell wrote A History of Webcomics, and had it published through Antarctic Press in 2006. Though a lot has been done in webcomics since then, the book remains the primary resource for detailing how webcomics got started. Most of those articles you found through Google openly acknowledge Campbell’s research as instrumental in writing those articles. The book is out of print currently, and copies are difficult to obtain. Campbell himself doesn’t even have any left! But I want to take some time to review it here, so that if you do happen across a copy in Half Price Books or on eBay or wherever, you know what it is. Read More...

By Sean Kleefeld

Frank Page has been a staple of the webcomics scene for nearly a decade, having launched Bob the Squirrel in early 2002. Though it superficially has a similar set-up to Garfield (a guy, a sarcastic talking animal, and their friends and family) Page distinguished his strip by putting every bit of himself in it, tackling the real-world problems he deals with. Through his strip, Page has shared both the highs and the lows of his life with readers. In a recent strip, Page announced that he was giving serious consideration to ending the strip, much to the surprise of his fans. I had a chance to chat with Page in the midst of his decision-making and tried to get some insights into what types of issues he’s weighing right now.

MTV Geek: I'd like to start with some history, Frank. I know you went for your undergraduate degree in illustration, so you clearly had an early interest and talent for drawing. What were some of your early influences as a teenager? Were you looking at comics specifically back then, or were you more interested in art generally?

Frank Page: I know this sounds very cliche, but I was almost-literally born with a pencil in my hand. I was an only child raised by a very hardworking single mother... drawing was always there for me. I realized, without really knowing I realized, that the possibilities in that simple number 2 pencil and paper were boundless. I was a very good student, honor roll and all that... but I also had this itch to draw. Of course I had a thing for comic books... Superman and Spider-Man mostly. But, the comic strip is what spoke to me more... all the biggies: Watterson, Schulz, Peters, MacNelly. A comic book came once every few weeks... comic strips were there everyday... that alone appealed to me. Eventually, I did comic strips for the high school newspaper in my junior and senior years.

Read More...

By Sean Kleefeld

Regardless of your religion (or lack thereof!) it’s hard to escape the onset of the holiday season. At least here in the United States, there are any number of large corporations who are more than willing to remind you of that at every opportunity. You can’t even buy groceries without getting hammered with aisles of gift wrap and outdoor decorations while listening to carols being piped in over the speakers.

If the Occupy movement has done anything, it has brought attention on the growing disparity between the wealthy and everyone else. But the semi-obligatory tradition of gift-giving needn’t be an exercise in contributing to multi-million dollar CEO bonuses. I’ve noted in this column before how creators often try to earn money by selling items related to their free webcomics, so why don’t we look at some of the places where you can obtain great gifts for your friends and family, help out individual webcomic creators, and avoid giving money to the 1% who really don’t need it.

A lot of webcomic sites will have a Shopping section listed somewhere in their navigation. Many times, this actually links to a third party site that produces and/or distributes their wares for them. Generally, these are fairly small companies started almost exclusively to help independent creators get custom products out to their fans. Read More...

The most surprising thing about writer Nate Cosby and artist Chris Eliopoulos’ new webcomic/graphic novel Cow Boy isn’t that it’s funny, or well written, or extremely well drawn. Nope, it’s how durn sad the whole thing is.

The set up – which you can get pretty easily from the title and any shot of the main, ten year old hero Boyd Linney – is that he’s like a Clint Eastwood style gunslinger, but really little and young. Could this be played for laughs? Sure, and it sometimes is, like when you get a look at what his gun can really do, or he tries to sit in a rocking chair all by himself. But Cosby instead mines Boyd for the heartache and pathos of being a kid. Read More...

By Danica Davidson

Gentlemen’s Quarterly is currently featuring the webcomic “For God and Country: An Illustrated Account of the Raid on Osama bin Laden,” penned by Casanova writer Matt Fraction and illustrated by Nathan Fox.

Some of it is based on fact, while some of it is admittedly conjecture. In several pages, it shows the SEAL raid on bin Laden’s compound. “The original editorial directive was to tell the story from OBL’s perspective but, aside from not caring to get inside the man’s head, the more I researched that night, the more in awe I became of the DEVGRU/Seal operators who performed the raid — and the more I decided their story demanded telling, too,” said Fraction in an annotated section of the webcomic you can access by scrolling over icons spread throughout the work. Read More...

The latest project from MTV Comics, Divination, debuts today on MTV Geek -- and we chatted with creators Val Staples and Gina Iorio about the manga-inspired comic!

MTV Geek: Could you guys tell us a little about the main character of the piece—she’s convinced capital “D” Death is after her, right?

Gina Iorio: She's right.

Val Staples: So, it's that simple, huh? Scaring away our readers already?

Iorio: Okay, I want to change my answer. Our main character Ana is surrounded by death and dying. But she doesn't say “I see dead people.”

Staples: We also can't exactly say that Death itself is after her. It's way more complicated than that. But I don't want to give anything away. Death is a theme. And a lot of the characters and associations deal with supernatural elements rooted in themes centered [on] life and death. Demons, angels, zombies, ghosts, reapers...

Iorio: ...aliens.

Staples: No, there's no aliens.

Iorio: There should be.

Staples: I'm considering ignoring Gina at this point.

Iorio: I only said that because you said “zombies.” I hate zombies.

Staples: I should clarify, our zombie isn't a flesh eater. I'm a bit worn out on flesh eaters. We're going back to the pre-Romero age of the zombie. We won't have any rotting corpses that crave brains (sorry, Romero zombie fans). It will all become clear as the story goes on. It's all tied together in a nice package. Read More...

By Sean Kleefeld

Rina Piccolo is perhaps best known for her newspaper strip, Tina’s Groove, which has been in syndication since 2002. More recently, however, Piccolo has taken a dive into webcomics and has been concurrently working on Velia, Dear since 2010. We caught up with Piccolo to talk about working both in newspapers and online.

MTV Geek: It's been noted in several places (including on your own site) that your first published comic was in 1989. But your "big break" was about a decade later when you took up the Wednesday slot for Six Chix. I understand that, in the past, you've noted that decade was filled with "trillions of rejections" but how did the strip come about? Was that something you and the others took to King Features yourselves after doing a lot of individual submissions, or did the idea come from one of the editors there, or...?

Rina Piccolo: Six Chix was Jay Kennedy's idea. Jay was the comics editor at King Features Syndicate and he was well known as a promoter of women's comics. He saw that the newspaper comics page was lacking humor from a woman's perspective, and decided to increase the percentage of women cartoonists on the page in one shot. He had a pretty good idea from the beginning who he'd choose to be in the strip, and I was one of the names on his list. Like any good editor, he had his finger on the pulse of the cartoon industry, and so it wasn't too difficult for him to find us. Read More...

Thirteen years after starting the Penny Arcade webcomic, writer Jerry Holkins and artist Mike Krahulik have more successes than anyone could have expected. Multi-million dollar charity? Check. Two of the largest gaming conventions in the world? Check.

The list continues, but these satirical critics of the game industry have never had much success making games of their own. Their video game series had a lukewarm reception and the original Fantasy Flight-published card game was a mediocre offering at best. That was then and this is now, though. Cryptozoic Entertainment holds the license and is taking another stab at making a PA-themed card game. Will it put previous offerings in its shadow? Read on for the full review. Read More...

By Sean Kleefeld

Comics and marketing go back quite a ways. Even if you take a very narrow approach to how you define “comics”, the combination of the two easily goes back a hundred years. For example, the Brown Shoe Company has used Buster Brown as its mascot since he was introduced as such at the 1904 World’s Fair. Buster Brown was actually created as a stand-alone comic strip two years earlier by Richard Outcault, the same man who created the famous Yellow Kid. The Buster Brown comic strip continued on until 1911, and Outcault continued a nameless version of the same character in another strip until 1921. Buster Brown came back in comic book form in the 1940s and 50s, still being used as spokesman for the shoes bearing the character’s name.

Although comics were historically thought of as children’s reading material, there were plenty of reasons to market specifically to children. Topps incorporated Bazooka Joe comic strips into their bubble gum wrappers in 1953 to try make their product stand out more for kids. The Big Boy restaurant chain was trying to showcase themselves as family-friendly, and began a comic giveaway for their younger customers in 1956. Both of those examples continue to this day. But of course, as comics on the whole became more diverse and was increasingly seen as a viable medium in its own right, a wider swath of companies started using comics as a means of promoting their wares. Perhaps the most successful, though cynical, examples are the G.I.Joe and Secret Wars comics from the 1980s, which were originally designed as marketing vehicles for the toys they represented. To Marvel’s credit in both of those cases, the quality of those books made them laudable comics in their own rights. Read More...

By Sean Kleefeld

Many, if not most, of us who grew up reading comics can easily point to instances where the comics were part of our education. Maybe they introduced us to new words. Maybe we were shown new ideas and concepts that allowed us to see the world a little differently. Maybe were encouraged to study art by trying to copy the characters we saw. It may not have been intentional on the part of the creators -- in fact, it almost certainly wasn’t -- but comics use of both art and the written word in combination provides an excellent opportunity to engage readers, making education that much easier... and fun!

One of the inherent qualities of the internet, of course, is interactivity. We’ve looked at various ways in which webcomic creators can communicate with their readers. But it’s also possible to use that same interactivity to educate people by giving them the tools to create their own webcomics. Enter sites like Bill Zimmerman’s MakeBeliefComix.com...

Comic strips provide a perfect vehicle for learning and practicing language. Each strip's three or four panels provide a finite, accessible world in which funny, interesting looking characters live and go about their lives. And children with limited reading skills are not as overwhelmed in dealing with the size of a comic strip as they may be with a book of many pages. Read More...

By Sean Kleefeld

One of the easy benefits one can tout about webcomics is that they’re more environmentally friendly than regular comics. After all, there are no trees being cut down, no inks being processed, no physical comics to truck around... How could that not be better for the environment? Well, skeptics can be quick to jump in, citing the decidedly non-environmentally-friendly materials used to make the computer/laptop/tablet/phone that you’re using, and the fact that you’re probably using some fossil-fuel derived energy to power said device. Those certainly aren’t helping the environment any. But let’s take a closer look at both sides of the issue. Read More...

By Sean Kleefeld

Thanks in no small part to the enormous success of the Batman television show in the 1960s, media articles about comics have a penchant for including Pow! or Zap! in them as a shorthand means of communicating some of the effects that tend to be used in comics more than other forms of media. I know many comic fans, myself included, who got quite sick of the trope back in the 1980s when The Dark Knight Returns and Watchmen seemed to be the subject of any number of articles talking about the “maturity” of contemporary comics. These days, even saying that “Wham! Comics Aren’t Just For Kids Anymore!” is an overused title is in itself tiresome.

Although specific demographic data is hard to come by, a recent study of 1.2 million self-identified comic fans found that 63% were between 18 and 30 years old. Another 23% were older than that. Which leaves a mere 14% under the age of 18, just under half of which are in high school. This speaks to what the industry as whole anecdotally “knows” -- that their primary audience is not the historical 8-12 year old kid that 1950’s parents feared saw too much gore in Tales from the Crypt, but an adult population that is at least reasonably well-educated. (28% reported having a college degree, and another 12% cited being in college.)

So the complaint often lodged against comic publishers these days isn’t so much that some of their books might be inappropriate for young children, but rather than NONE of their books are appropriate for young children. A reasonable claim, since the publishers tend to cater to their largest (adult) audience. Read More...

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