Live spectators will become a thing of the past with invitation-only World Championship events

If you haven't been to a Magic: The Gathering event lately, then you've got a lot to catch up on. Wizards of the Coast has been rolling out a series of changes to their organized play programs, and the shakeups continued yesterday with major revisions to the Worlds tournament, National Championships, and the Pro Players Club.

For the newly re-scoped 2012 Pro Tour World Championship, Wizards has announced the 16-player invitee list:

  • 2011 World Champion
  • 2011 Magic Online Champion (determined at the 2011 Magic Online Championship held at Magic Weekend San Francisco)
  • Winners of the previous three Pro Tours (Philadelphia, Dark Ascension in Honolulu, and the second Pro Tour in 2012). Pro Tour Philadelphia champion Samuele Estratti is the first invitee to the 2012 World Championship.
  • The top-ranked player from each geo-region (Asia Pacific, Europe, Japan, Latin America, and North America) in the Planeswalker Points 2012 Professional Total who are not yet invited based on the above criteria.
  • The top-ranked players in the worldwide Planeswalker Points 2012 Professional Total who are not yet invited based on the above criteria sufficient to bring the total number of invited players to the 2012 World Championship to sixteen.

Notably absent are National Championship winners. While the tournaments won't be going away, Wizards felt that with the growing world-wide popularity of Magic, country-specific tournaments as World Championship feeders were a one-size-fits-all solution that no longer worked. Instead, National Championships will now grant players an 8x Planeswalker Point bonus for their participation, with the hopes that players can qualify for the Pro Tour based on regional points rankings.

Stay tuned for more changes as well. The Pro Players Club, which grants members tournament invitations, comped travel, and appearance fees, will be going away after 2012. The new system yet to be announced, but it is already known that it will lean heavily on Planeswalker Points.

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Dungeons & Dragons Miniatures didn't die, they just faded away. Wizards of the Coast is cracking open the vault to release a new collection of D&D namesake dragon miniatures just in time for the holiday season.

As a set of five, this limited-edition box takes three previously seen sculpts (red, blue, and black dragons) and combines them with two brand new models (green and white dragons) to capture the full span of D&D's most iconic beasts.

Check out more photos from this collector's set unboxing after the break:

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A sneak peek at the box art for the upcoming Lords of Waterdeep board game

Don't worry, Dungeons & Dragons fans, Neverwinter knows it isn't the only city in the Forgotten Realms. In March 2012, Wizards of the Coast will be sending players south to Waterdeep in a new strategy board game that has more euro roots than anything we've seen from D&D before. Need proof? The game comes with 130 wooden cubes.

From the Wizards of the Coast website:

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

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New York Comic Con 2011 is a 4-day event chock full of everything that is hot in comic books, television, and movies. While gaming may not be this con's primary focus, If you look closely enough, you'll see that the hobby is making a few notables appearances on the panel schedule and show floor. If you're a gamer in this city this weekend, here is your must-do checklist:

Get your D&D Neverwinter Saga books signed by author R. A. Salvatore

Earlier this month, long-time D&D author R. A. Salvatore continued the tale of his most popular character, Drizzt Do'Urden, with the release of the second book in the Neverwinter Saga. The book is part of a larger planned six-book series set in the Forgotten Realms. At 4PM on Friday, you can attend a panel with Salvatore will answer all of your questions about the series, but stick around afterwards for his 5:30 book signing.

Play the Mouse Guard RPG with creators David Peterson & Luke Crane

If you're looking for a one-of-a-kind gaming experience to take away from New York Comic Con, then you absolutely must stop by the Archaia Entertainment booth Friday morning or any point in the day on Saturday. There, you'll get to try out the brand new Mouse Guard RPG boxed set with the game's designer Luke Crane and the comic's writer/illustrator David Peterson. Even if you're a fan of the comics but don't have a roleplaying bone in your body, don't be discouraged. The Mouse Guard RPG system is extremely easy to pick up, making it a perfect entry point for new gamers and stripping Mouse Guard fans of any excuse not to try this game out. Read More...

The Penny Arcade Expo may be long over, but one of its marquee events has just been posted online for your viewing pleasure. Fans of the Penny Arcade webcomic need no introduction, but for the uninitiated, know that its creators like to occasionally play a little Dungeons & Dragons. Sometimes, thousands of fans gather in person to watch them do so live on stage. The end result is a group of gamers giving you more laughs over a game of D&D than even a prime-time sitcom can deliver.

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Can't get the group together but need a quick board game fix? Xbox Live has got your back in their current deal of the week promotion. From now through October 10th, you can grab the following titles for 400 Microsoft Points ($5): Carcassonne, The Settlers of Catan, Magic: The Gathering Duels of the Planeswalkers 2012, Battleship, and Family Game Night.

Of the five, Duels of the Planeswalkers 2012 is the must-buy title. In this game, you'll get the brand new Archenemy play mode, cards from the just-released Innistrad expansion, and the ability to use Ral Zarek, an exclusive planeswalker. The fact that the game is only just a few months old only amplifies how good of a deal this is.

If Magic isn't your thing, then don't let the opportunity to get Catan and Carcassonne on the cheap. These are two of the most popular euro-style board games and serve as a perfect jumping-in point for new gamers. If a round of Monopoly ten years ago was the last board game you played, then you owe it to yourself to try at least one of these two. Come on in, the water's fine.

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Commander is a new format for Magic: The Gathering that is not exactly new. In truth, fans have been playing Commander for years by its original name, Elder Dragon Highlander, but now the format is gaining widespread recognition. As a community-created variant, Commander gained its popularity as the casual format of choice for pros seeking a break from the intensity of competitive play. Now Wizards of the Coast has brought Commander to the masses with five pre-packaged decks that include everything needed for a player to join the game.

Commander's popularity is not without warrant; the game is actually quite fun, and could serve as a great entry point for players not interested in traditional games of Magic. As I mentioned earlier however, most players were drawn into Commander through an active love for Magic. The format was not being used to its full potential for bringing new players into the hobby or attracting older fans back into the fold. The release of pre-packaged Commander decks is a welcome change as it opens the door to this wider audience in an attempt to strengthen the game's player community.

While the game plays mostly by standard Magic rules, there are a few quirks that make it perfect for casual 3-6 player free-for-all matches. For starters, each deck is led by a legendary creature, referred to as that deck's commander. These creatures start the game set aside face up with the ability to be can be cast on any turn, and can return to this position any time they would normally be exiled or put into a graveyard.

An example commander creature included in the green-themed "Devour for Power" deck

The most significant of changes to standard Magic is in the construction of a Commander deck, which consists of a hundred unique cards. There are also special rules on mana based on the casting cost of your commander creature, referred to as its color identity. No card may be included in a Commander deck unless its casting cost includes colors seen in the color identity if that deck's commander.

There are also some twists in how the game is won. Each player starts with 40 life, but must also track any damage they tack from each player's commander creature. If any individual commander ever deals a total of 21 or more cumulative damage to a single player, that player loses the game.

If Magic: Commander sounds interesting to then look for one of these five pre-constructed decks. Each has a different three-color identity with one primary color strategy and includes a starter strategy sheet for new players to the game. For a retail cost of $30, you'll get the entire hundred card deck in a Commander tuckbox, as well as three different oversized legendary creature cards that can be used as a reference when holding your commander face up out of play. There's also a draw here for Magic veterans, as each Commander deck includes fifteen never-before-seen cards that are legal for use in the Vintage and Legacy play formats.

Don't forget, we're giving away a whole slew of Magic cards from the new Innistrad expansion set as well as an entire 2012 foil set. In order to win, all you have to do is follow @MTVGeek on Twitter and retweet the following: We’re giving away a collection of Magic: The Gathering cards to 1 follower! #GeekMagic RT to enter! Rules http://on.mtv.com/nszw2A

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The release of Magic: The Gathering's latest set, Innistrad, is quickly approaching on September 30th, and this one is all about returns. The release marks a thematic return, with gothic horror making its way into Magic for the first time since 1995's Homelands. It also marks a major return to the design team, with original Magic designer Richard Garfield joining the ranks after a 15 year absence.

New mechanics embrace the horror theme, the most noteworthy being the 'transform' ability that uses double-sided cards. Often representing the day/night representations of vampire and werewolf creatures, all transforming cards have a set list of conditions or costs that must be met in order to flip a card to its powerful alternate side. Several of these double-sided cards are featured on Wizards of the Coast's Innistrad mechanics blog.

For a sneak preview of the dark creatures awaiting you in Innistrad, check out the Falkenrath Noble, shown here are MTV Geek for the first time:

If you just can't wait until September 30th for the full set release, check your local hobby gaming store for pre-release events running throughout the weekend starting September 24th.

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Nentire Vale may be a familiar setting for Dungeons & Dragons fans, but the Conquest of Nerath board game takes D&D into an entirely new realm of play: epic war gaming. That's not to say it is a game lacking D&D flavor, though. Instead of the gritty strategic gameplay of a Risk or Axis & Allies war game, Nerath spices the formula up with game-changing spells and dungeon-delving side quests. But do these additions create something uniquely great or a game with an identity crisis? Read on for the full review:

Just the Facts:

Players: 2-4
Playing Time: 120 minutes
Age: 12 to adult
Publisher: Wizards of the Coast
MSRP: $79.99
Release: June 21, 2011

 

The Gameplay:

The gameplay in Conquest of Nerath builds upon a very familiar base of war games that have come before it. Players command large armies of miniatures in an attempt to conquer the most territories while expanding their forces and engaging in large battles along the way. On a typical turn, players will move their units, resolve combat, purchase new troops, and receive an income based on the number of territories they currently hold. Read More...

By George Holochwost

After the vendors room at GenCon closed yesterday at 6pm, I decided to go on walkabout and check out some of the sights here that punctuate the convention space. Despite the brilliance of some of the costumes and the strangeness of a few of the events, I decided to find the various giant sculptures of Wizards of the Coast characters about which I had heard so many rumors. Although I am very familiar with these properties from years and years of playing Dungeons and Dragons, I was taken aback by the detail and sheer size of some of these creations.

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The Realms are back: Dungeons & Dragons will be returning to the legendary Forgotten Realms city of Neverwinter this Summer. To mark the occasion, Wizards of the Coast has a whole slew of new Neverwinter-themed products, led by the he core RPG release, the D&D Neverwinter Campaign Setting.

Players can get their first taste of the newly revised campaign setting during the Neverwinter Game Day on August 6th at their local game stores. The event will serve as a character creation session, after which players will get their toes wet with a prelude adventure to the upcoming D&D Encounters season. Kicking off on August 10th, D&D Encounters Lost Crown of Neverwinter will also feature a brand new set of Neverwinter-themed Fortune Cards.

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As the July 15th release of the new Magic: The Gathering core set comes closer, fans are getting a closer peek at what is to be included in the set. Some of the new card abilities include new keyword "hexproof" and new term "dies" that will both shake up play. Respectively, these mean that some creatures will be immune to opponent's spells and abilities (but not its owner's), and that new card effects will trigger upon the death of creatures.

More information on the new mechanics introduced in Magic 2012 can be found on the official Wizards of the Coast blog, but in the meantime, enjoy this first look at a new card from the set: Sorin's Vengeance. This rare black sorcery card shows new planeswalker Sorin Markov delivering a fatal wound, with great artwork depicting the fight from a unique perspective. The card's play is expensive in mana cost, but deals an incredible amount of game-changing damage.

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This Saturday, June 18th, is the day, so mark your calendars. The goal of Free RPG Day is to inspire gamers to branch out and try something new, or for first-timers to dip their toes into the water. Along those lines, the majority of products being given away are quickstart modules that can be used to get a feel for a new system. Keep this in mind when you head to your local shop this weekend, and check out the offerings from those smaller companies you've never heard of.

There are even a few neat accessories included in the giveaways, such as different types of dice and a dice tower, as well as an alternate rules sheet for a board game, The Settlers of Catan. Here's the full list of products you can expect to find, courtesy of the official Free RPG Day website: Read More...

The latest hobby game retailer survey from industry monitor ICv2.com is in, and the results show that games have continued their steady growth from 2010. Games exhibited strong sales in the first quarter of 2011 with a few notable highlights.

The most biggest change to these rankings is that the board and card game chart from previous quarters has been split into two separate top 10 lists in order to show proper depth of the market and to acknowledge the growing popularity of deck-building card games as an important sub-genre of hobby gaming.

Top Card Games:

1. Dominion / Rio Grande Games
2. Munchkin / Steve Jackson Games
3. Thunderstone / Alderac Entertainment Group
4. Ascension / Gary Games
5. Killer Bunnies / Playroom Entertainment
6. Bang! / daVinci Games
7. Dixit / Asmodee Editions
8. Resident Evil / Bandai America
9. Seven Wonders / Asmodee Editions
10. Guillotine / Wizards of the Coast

These sales rankings prove that the buzz surrounding Ascension: Chronicle of the Godslayer (which we reviewed last week) as the strongest contender to Dominion and Thunderstone is justified. It is also worth noting that of the top 7, Ascension is the only game that does not have the weight of a multiple-expansion franchise behind it. That will all change this month when the first expansion, Rise of the Fallen, hits store shelves. Read More...

Following the release of their successful dungeon-crawling D&D Adventure System board games, Castle Ravenloft and Wrath of Ashardalon, Wizards of the Coast is switching gears to provide a strategy gaming experience with a Dungeons & Dragons setting. Conquest of Nerath will allow 2-4 players to command the armies of Nerath, Karkoth, the Iron Circle, and Vailin in a game that resembles Risk more than role playing. D&D has finally met up with war gaming, and in the mix for each army are foot soldiers, siege engines, wizards, monsters, dragons, and more.

This game is definitely not skimping on the pieces. 252 plastic miniatures represent more elves, goblins, and undead than you could shake a stick at, which is always a welcome sight for RPG fans looking to re-purpose D&D board game components for use in their own custom campaigns.  There's a healthy deck of cards and pile of dice, so all the other bases are covered. Also of note are dungeon tokens, which are used to mark spaces that can be further explored. It will be interesting to see how a few quick dungeon delves are worked into a larger war game.

Conquest of Nerath will be available on June 21st, and will retail for $79.99. We'll be posting our full review of the game here at MTV Geek in late June.

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