“Blue Estate is a state of mind. It’s also the name of a race course, and also is associated with a blue house.” So enigmatically proclaims Blue Estate creator and co-writer Viktor Kalvachev, a series whose debut issue hit stands recently accompanied by no small amount of attention. The new Image series features “an alcoholic hit man and a desperate starlet dodge Russian mobsters, Italian gangsters, ninjas, hippies and the L.A.P.D. in a scheme to steal millions from a psychotic action movie hero.”
WonderCon 2011: Viktor Kalvachev Describes Blue Estate
The 12-issue series has an interesting assortment of creative talent behind it, including Kalvachev who’s worked in the past on titles like DMZ and Pherone, as well as artists Nathan Fox (Invincible Iron Man, Pigeons From Hell), Toby Cypress (Batman/Nightwing), and Robert Valley (character designer on the upcoming Tron TV series). Jumping into this mix is Emmy Award-winning screenwriter Andrew Osborne whose credits include films like Get Shorty, Pulp Fiction, and similar self-aware crime films as sources of inspiration for Blue Estate.
The points of cinematic reference as pretty direct as well, as Osborne explains that the very first issue has the feel of a Guy Ritchie (Snatch, Lock, Stock, and Two Smoking Barrels) film, with rapid-fire cross-cutting between the principal characters being thrown at the reader in the early pages before the book settles down to the particulars of the eccentric crime thriller plot.
That plot begins with former actress Rachel Maddox who ropes private eye Roy Devine into a case involving her crooked, washed-up action star husband, Bruce, and his many entanglements with the aforementioned crooks, hippies, and ninjas.
WonderCon 2011: Andrew Beale Describes Blue Estate's Storyline
Such an eclectic story deserves an equally unique production process. According to one of the series’ artists, Toby Cypress, Kalachev provided the art team with models and sculptures as reference points for the characters of Blue Estates. Kalvachev started with 12 sculptures and meticulously photographed the faces for his team so that the cast would remain recognizable from creator to creator. Read More...